AI Insights · Timothy · September 2021
Top 5 Maze Games on iOS in Oceania Q3 2021
Discover the performance of the top 5 maze games on iOS in Oceania during Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top 5 maze games on the iOS platform in Oceania demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared during this period.
Diggy's Adventure: Pipe Games from Pixel Federation Games saw its weekly revenue peak at approximately $7.3K in mid-July and then fluctuate throughout the quarter, ending at around $2.8K in the last week of September. Downloads experienced a notable increase in late August, reaching 571K, while weekly active users showed a gradual rise, peaking at 2.3K in early September before settling at 1.6K by the end of the quarter.
Roll the Ball® - slide puzzle by BitMango, Inc. maintained steady weekly revenue, generally hovering around $50-$60, with a slight dip to $19 in early September. Downloads were relatively consistent, ranging from 78K to 129K, and weekly active users fluctuated slightly, peaking at 294K in early July and ending the quarter at 207K.
Connect Pipe!, also from BitMango, Inc., had modest weekly revenue, reaching a high of $76 in early August before declining to $7 by the end of September. Downloads were minimal, peaking at 20K in late June, and weekly active users remained steady around 47-70K throughout the quarter.
Rail Maze : Train Puzzler by Spooky House Studios UG saw its weekly revenue peak at $75 in early July, with a slight decrease to $10 by the end of September. Downloads varied slightly, reaching a high of 24K in early September, and weekly active users remained stable, peaking at 33K in early September before ending the quarter at 25K.
Finally, Mouse Maze - Top Brain Puzzle from Wildlife Studios displayed consistent performance in weekly downloads, ranging from 82K to 191K. Revenue spiked to $321 in late August before dropping to $21 in the last week of September. Weekly active users showed a gradual decline, starting at 4.9K in late June and ending at 4.2K by the end of September.
This data, sourced from Sensor Tower, provides valuable insights into the performance of these top maze games. For more detailed analysis and information, visit Sensor Tower.